class ElectoSmallEmitter extends VehicleExhaustEffect;

simulated function PostBeginPlay()
{
	setTimer(0.15, false);
}

simulated function Timer()
{
  bDynamicLight=false;
  super.Timer();
}

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter0
		BeamDistanceRange=(Min=30.000000,Max=30.000000)
		DetermineEndPointBy=PTEP_Distance
		RotatingSheets=1
		LowFrequencyNoiseRange=(X=(Min=-0.937500,Max=0.937500),Y=(Min=-0.937500,Max=0.937500),Z=(Min=-0.937500,Max=0.937500))
		HighFrequencyNoiseRange=(X=(Min=-1.406250,Max=1.406250),Y=(Min=-1.406250,Max=1.406250),Z=(Min=-1.406250,Max=1.406250))
		HighFrequencyPoints=8
		BranchProbability=(Min=0.500000,Max=1.000000)
		UseColorScale=True
		FadeOut=True
		Backup_Disabled=True
		AutomaticInitialSpawning=False
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=184,G=87,R=80,A=255))
		ColorMultiplierRange=(X=(Min=0.800000,Max=0.900000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.900000))
		FadeOutStartTime=0.006000
		MaxParticles=20
		Name="BeamEmitter0"
		UseRotationFrom=PTRS_Normal
		RotationNormal=(Y=1.000000)
		StartSizeRange=(X=(Min=0.562500,Max=1.125000),Y=(Min=0.937500,Max=0.937500),Z=(Min=0.937500,Max=0.937500))
		InitialParticlesPerSecond=800.000000
		Texture=Texture'Liem.Electro.beambolt'
		LifetimeRange=(Min=0.025000,Max=0.050000)
		InitialDelayRange=(Min=0.100000,Max=0.100000)
		StartVelocityRange=(X=(Min=-1.875000,Max=56.250000),Y=(Min=-46.875000,Max=46.875000),Z=(Min=-46.875000,Max=46.875000))
		WarmupTicksPerSecond=2.000000
		RelativeWarmupTime=2.000000
	 End Object
     Emitters(0)=BeamEmitter'ElectoSmallEmitter.BeamEmitter0'

     AutoDestroy=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=170
     LightSaturation=160
     LightBrightness=260.000000
     LightRadius=16.000000
     bNoDelete=False
     bDynamicLight=True
     bNetTemporary=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=8.000000
     bHardAttach=True
     bDirectional=True
}
